Software engineer with 4+ years shipping cross-platform XR clients and real-time streaming systems. Most of my work lives in C++ and Unity — WebRTC streaming, OpenXR, native client architecture — across HoloLens 2, Meta Quest, PICO, HTC Vive Focus 3, Magic Leap 2, Windows, Web, and Android.
Outside of work I gravitate toward game development, computer vision, software architecture, and keeping up with the latest in AI. I care about how things are built as much as what gets built: clean architecture, clear ownership, and code that holds up.
4+
Years Experience
8+
Platforms Shipped
3
Published Games
???
Unfinished Side Projects
C++
C#
Unity
OpenXR
WebRTC
XR
OpenGL
JavaScript
CMake
Git
Java
WebSockets
JNI
Android
SQL
CI/CD
MRTK3
XR Interaction Toolkit
Python
Unreal Engine
ImGui
OpenCV
Firebase
Core
Proficient
Familiar